> For the complete documentation index, see [llms.txt](https://docs.fansports.fun/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.fansports.fun/getting-started/tournaments/tournament-scoring-basics.md).

# Tournament Scoring - Basics

### Design Philosophy

The **Fansports.fun** scoring system is built to reflect how **fans naturally judge player performances**.

When watching a match, supporters instinctively know which actions deserve applause and which mistakes cause frustration. Our system is designed to capture that same intuition.

Players are scored based on the **expectations of their position** (GK, DEF, MID, FWD), not just raw statistics. A good performance looks different for each role on the pitch.

We will continue refining the system, but our core goal remains the same:\
**scores should feel natural, intuitive, and aligned with how most fans perceive the game**. Performance is subjective, and opinions will vary - but we aim to stay as close as possible to the consensus view.

### Position Examples

**Goalkeepers**\
Rewarded for clean sheets, saves, commanding their area, and good distribution. Mistakes significantly reduce scores, even in a clean sheet win.

**Defenders**\
Clean sheets matter, but defenders who tackle, intercept, and contribute in build-up play score higher than those with a quiet game.

**Midfielders**\
Expected to influence the match overall. Goals and assists boost scores, but all-round involvement is key.

**Forwards**\
Goals are important, but efficiency matters. Clinical finishers and forwards who contribute to overall play score higher than those who miss big chances.


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